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Nav Mesh Agent Error - Unity Answers
Nav Mesh Agent Error - Unity Answers

NavMesh Agent error, will never detect ground - Unity Answers
NavMesh Agent error, will never detect ground - Unity Answers

setdestination can only be called on an active agent that has been placed  on a navmesh
setdestination can only be called on an active agent that has been placed on a navmesh

can only be called on an active agent that has been placed on a NavMesh. -  Unity Forum
can only be called on an active agent that has been placed on a NavMesh. - Unity Forum

Unity Nav Mesh instantiation Issue - Game Development Stack Exchange
Unity Nav Mesh instantiation Issue - Game Development Stack Exchange

can only be called on an active agent that has been placed on a NavMesh. -  Unity Forum
can only be called on an active agent that has been placed on a NavMesh. - Unity Forum

Multiple Recursive Portals and AI In Unity Part 7: AI navigation | by Ignis  Incendio | Medium
Multiple Recursive Portals and AI In Unity Part 7: AI navigation | by Ignis Incendio | Medium

SetDestination" can only be called on an active agent that has been placed  on a NavMesh. - Scripting - Unity Insider Forum
SetDestination" can only be called on an active agent that has been placed on a NavMesh. - Scripting - Unity Insider Forum

SetDestination" can only be called on an active agent that has been placed  on a NavMesh - but I have it! : Unity3D
SetDestination" can only be called on an active agent that has been placed on a NavMesh - but I have it! : Unity3D

SetDestination" can only be called on an active agent that has been placed  on a NavMesh. - Unity Forum
SetDestination" can only be called on an active agent that has been placed on a NavMesh. - Unity Forum

What does 'SetDestination can only be called on an active agent that has  been placed on a NavMesh' mean in Unity 3D (game development, programming)?  - Quora
What does 'SetDestination can only be called on an active agent that has been placed on a NavMesh' mean in Unity 3D (game development, programming)? - Quora

Unity3D NavMeshAgent for Player Control | St Pierre's Vault
Unity3D NavMeshAgent for Player Control | St Pierre's Vault

Unity c# - unable to Spawn Prefabs on a NavMesh - Stack Overflow
Unity c# - unable to Spawn Prefabs on a NavMesh - Stack Overflow

SetDestination" can only be called on an active agent that has been placed  on a navmesh (more info in comments) : Unity3D
SetDestination" can only be called on an active agent that has been placed on a navmesh (more info in comments) : Unity3D

유니티 물체 마우스클릭 이동(NavMesh, NavMeshAgent) 1편
유니티 물체 마우스클릭 이동(NavMesh, NavMeshAgent) 1편

SetDestination can only be called on an active agent that has been placed  on a navmesh - YouTube
SetDestination can only be called on an active agent that has been placed on a navmesh - YouTube

Unity烘焙bake点击无反应,以及报错:SetDestination" can only be called on an active agent  that has been placed ... - 简书
Unity烘焙bake点击无反应,以及报错:SetDestination" can only be called on an active agent that has been placed ... - 简书

Navigation Using NavMash in Unity 3D | Studytonight
Navigation Using NavMash in Unity 3D | Studytonight

Navigation with the Nav Mesh Part 5: Areas and Paths | Unity School
Navigation with the Nav Mesh Part 5: Areas and Paths | Unity School

Only first NavMeshAgent can be placed - Stack Overflow
Only first NavMeshAgent can be placed - Stack Overflow

SetDestination can only be called on an active agent that has been placed  on a NavMesh" ERROR - Unity Forum
SetDestination can only be called on an active agent that has been placed on a NavMesh" ERROR - Unity Forum

C# - NavMeshComponentsの2Dがうまく動かない|teratail
C# - NavMeshComponentsの2Dがうまく動かない|teratail

C# - 追跡してくる敵を作りたい。|teratail
C# - 追跡してくる敵を作りたい。|teratail

NavMeshAgent pathfinding, dynamically loading NavMesh - Programmer Sought
NavMeshAgent pathfinding, dynamically loading NavMesh - Programmer Sought